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#pragma once
#include "AddIslandLayer.h"
#include "AddMushroomIslandLayer.h"
#include "AddSnowLayer.h"
#include "BiomeInitLayer.h"
#include "DownfallLayer.h"
#include "DownfallMixerLayer.h"
#include "FlatLayer.h"
#include "FuzzyZoomLayer.h"
#include "IntCache.h"
#include "IslandLayer.h"
#include "Layer.h"
#include "RiverInitLayer.h"
#include "RiverLayer.h"
#include "RiverMixerLayer.h"
#include "ShoreLayer.h"
#include "SmoothLayer.h"
#include "SmoothZoomLayer.h"
#include "TemperatureLayer.h"
#include "TemperatureMixerLayer.h"
#include "VoronoiZoom.h"
#include "ZoomLayer.h"
#include "GrowMushroomIslandLayer.h" // 4J added
// 1.1.
#include "RegionHillsLayer.h"
#include "SwampRiversLayer.h"
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