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#pragma once
#include "Tile.h"
class Player;
class ChunkRebuildData;
class WorkbenchTile : public Tile
{
friend class Tile;
friend class ChunkRebuildData;
private:
Icon *iconTop;
Icon *iconFront;
protected:
WorkbenchTile(int id);
public:
Icon *getTexture(int face, int data);
void registerIcons(IconRegister *iconRegister);
public:
virtual bool TestUse();
bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
};
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