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#pragma once
#include "Tile.h"
class ChunkRebuildData;
class WoodTile : public Tile
{
friend class ChunkRebuildData;
public:
static const int WOOD_NAMES_LENGTH = 4;
static const unsigned int WOOD_NAMES[WOOD_NAMES_LENGTH];
static const wstring TEXTURE_NAMES[];
private:
Icon **icons;
public:
WoodTile(int id);
virtual unsigned int getDescriptionId(int iData = -1);
virtual Icon *getTexture(int face, int data) ;
virtual int getSpawnResourcesAuxValue(int data);
void registerIcons(IconRegister *iconRegister);
};
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