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#pragma once
#include "Tile.h"
#include "HalfSlabTile.h"
class Player;
class WoodSlabTile : HalfSlabTile
{
friend class Tile;
public:
static const int TYPE_MASK = 7;
static const int TOP_SLOT_BIT = 8;
static const int SLAB_NAMES_LENGTH = 4;
static const unsigned int SLAB_NAMES[SLAB_NAMES_LENGTH];
WoodSlabTile(int id, bool fullSize);
virtual Icon *getTexture(int face, int data);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual int getAuxName(int auxValue);
virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
void registerIcons(IconRegister *iconRegister);
// 4J added
virtual unsigned int getDescriptionId(int iData = -1);
};
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