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#include "stdafx.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.item.h"
#include "WebTile.h"
WebTile::WebTile(int id) : Tile(id, Material::web)
{
}
void WebTile::entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity)
{
entity->makeStuckInWeb();
}
bool WebTile::isSolidRender(bool isServerLevel)
{
return false;
}
AABB *WebTile::getAABB(Level *level, int x, int y, int z)
{
return nullptr;
}
int WebTile::getRenderShape()
{
return Tile::SHAPE_CROSS_TEXTURE;
}
bool WebTile::blocksLight()
{
return false;
}
bool WebTile::isCubeShaped()
{
return false;
}
int WebTile::getResource(int data, Random *random, int playerBonusLevel)
{
// @TODO: Explosives currently also give string back. Fix?
return Item::string->id;
}
bool WebTile::isSilkTouchable()
{
return true;
}
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