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#pragma once
#include "LevelChunk.h"
#include "Definitions.h"
class Level;
class WaterLevelChunk: public LevelChunk
{
public:
using LevelChunk::getEntities;
using LevelChunk::getEntitiesOfClass;
WaterLevelChunk(Level *level, byteArray blocks, int x, int z);
bool isAt(int x, int z);
void recalcBlockLights();
void recalcHeightmapOnly();
void recalcHeightmap();
void lightLava();
bool setTileAndData(int x, int y, int z, int _tile, int _data);
bool setTile(int x, int y, int z, int _tile);
bool setData(int x, int y, int z, int val, int mask, bool *maskedBitsChanged); // 4J added mask
void setBrightness(LightLayer::variety layer, int x, int y, int z, int brightness);
void setLevelChunkBrightness(LightLayer::variety layer, int x, int y, int z, int brightness); // 4J added - calls the setBrightness method of the parent class
void addEntity(shared_ptr<Entity> e);
void removeEntity(shared_ptr<Entity> e);
void removeEntity(shared_ptr<Entity> e, int yc);
void skyBrightnessChanged();
shared_ptr<TileEntity> getTileEntity(int x, int y, int z);
void addTileEntity(shared_ptr<TileEntity> te);
void setTileEntity(int x, int y, int z, shared_ptr<TileEntity> tileEntity);
void removeTileEntity(int x, int y, int z);
void load();
void unload(bool unloadTileEntities) ; // 4J - added parameter
bool containsPlayer(); // 4J added
void markUnsaved();
void getEntities(shared_ptr<Entity> except, AABB bb, vector<shared_ptr<Entity> > &es);
void getEntitiesOfClass(const type_info& ec, AABB bb, vector<shared_ptr<Entity> > &es);
int countEntities();
bool shouldSave(bool force);
void setBlocks(byteArray newBlocks, int sub);
int setBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p, bool includeLighting = true); // 4J - added includeLighting parameter;
bool testSetBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p);
Random *getRandom(int64_t l);
virtual Biome *getBiome(int x, int z, BiomeSource *biomeSource);
virtual void reSyncLighting() {}; // 4J added
};
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