1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
|
#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "TransparentTile.h"
TransparentTile::TransparentTile(int id, Material *material, bool allowSame, bool isSolidRender) : Tile(id, material,isSolidRender)
{
this->allowSame = allowSame;
}
bool TransparentTile::isSolidRender(bool isServerLevel)
{
return false;
}
bool TransparentTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
{
int id = level->getTile(x, y, z);
if (!allowSame && id == this->id) return false;
return Tile::shouldRenderFace(level, x, y, z, face);
}
bool TransparentTile::blocksLight()
{
return false;
}
|