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#include "stdafx.h"
// From Xbox documentation
typedef struct tagTHREADNAME_INFO {
DWORD dwType; // Must be 0x1000
LPCSTR szName; // Pointer to name (in user address space)
DWORD dwThreadID; // Thread ID (-1 for caller thread)
DWORD dwFlags; // Reserved for future use; must be zero
} THREADNAME_INFO;
void SetThreadName( DWORD dwThreadID, LPCSTR szThreadName )
{
#ifndef __PS3__
THREADNAME_INFO info;
info.dwType = 0x1000;
info.szName = szThreadName;
info.dwThreadID = dwThreadID;
info.dwFlags = 0;
#if ( defined _WINDOWS64 | defined _DURANGO )
__try
{
RaiseException(0x406D1388, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR *)&info);
}
__except (EXCEPTION_EXECUTE_HANDLER)
{
}
#endif
#ifdef _XBOX
__try
{
RaiseException( 0x406D1388, 0, sizeof(info)/sizeof(DWORD), (DWORD *)&info );
}
__except( GetExceptionCode()==0x406D1388 ? EXCEPTION_CONTINUE_EXECUTION : EXCEPTION_EXECUTE_HANDLER )
{
}
#endif
#endif // __PS3__
}
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