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path: root/Minecraft.World/TheEndDimension.cpp
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#include "stdafx.h"
#include "TheEndDimension.h"
#include "FixedBiomeSource.h"
#include "net.minecraft.world.level.levelgen.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "..\Minecraft.Client\Minecraft.h"
#include "..\Minecraft.Client\Common\Colours\ColourTable.h"

void TheEndDimension::init()
{
    biomeSource = new FixedBiomeSource(Biome::sky, 0.5f, 0);
    id = 1;
    hasCeiling = true;
}

ChunkSource *TheEndDimension::createRandomLevelSource() const
{
	return new TheEndLevelRandomLevelSource(level, level->getSeed());
}

float TheEndDimension::getTimeOfDay(int64_t time, float a) const
{
	return 0.0f;
}

float *TheEndDimension::getSunriseColor(float td, float a)
{
	return nullptr;
}

Vec3 *TheEndDimension::getFogColor(float td, float a) const
{
	int fogColor = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_End_Fog_Colour ); //0xa080a0;
	float br = Mth::cos(td * PI * 2) * 2 + 0.5f;
	if (br < 0.0f) br = 0.0f;
	if (br > 1.0f) br = 1.0f;

	float r = ((fogColor >> 16) & 0xff) / 255.0f;
	float g = ((fogColor >> 8) & 0xff) / 255.0f;
	float b = ((fogColor) & 0xff) / 255.0f;
	r *= br * 0.0f + 0.15f;
	g *= br * 0.0f + 0.15f;
	b *= br * 0.0f + 0.15f;

	return Vec3::newTemp(r, g, b);
}

bool TheEndDimension::hasGround()
{
	return false;
}

bool TheEndDimension::mayRespawn() const
{
	return false;
}

bool TheEndDimension::isNaturalDimension()
{
	return false;
}

float TheEndDimension::getCloudHeight()
{
	return 8;
}

bool TheEndDimension::isValidSpawn(int x, int z) const
{
    int topTile = level->getTopTile(x, z);

    if (topTile == 0) return false;

    return Tile::tiles[topTile]->material->blocksMotion();
}

Pos *TheEndDimension::getSpawnPos()
{
	return new Pos(100, 50, 0);
}

bool TheEndDimension::isFoggyAt(int x, int z)
{
	return true;
}

int TheEndDimension::getSpawnYPosition()
{
	return 50;
}