blob: 01330894bdd964a15e46de76b7d84d22779cafca (
plain)
1
2
3
4
5
6
7
8
9
10
11
|
#include "stdafx.h"
#include "StoneTile.h"
StoneTile::StoneTile(int id) : Tile(id, Material::stone)
{
}
int StoneTile::getResource(int data, Random *random, int playerBonusLevel)
{
return Tile::cobblestone_Id;
}
|