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#pragma once
#include "ThinFenceTile.h"
class StainedGlassPaneBlock : public ThinFenceTile
{
friend class ChunkRebuildData;
private:
static const int ICONS_COUNT = 16;
static Icon *ICONS[ICONS_COUNT];
static Icon *EDGE_ICONS[ICONS_COUNT];
public:
StainedGlassPaneBlock(int id);
Icon *getIconTexture(int face, int data);
Icon *getEdgeTexture(int data);
Icon *getTexture(int face, int data);
int getSpawnResourcesAuxValue(int data);
static int getItemAuxValueForBlockData(int data);
int getRenderLayer();
void registerIcons(IconRegister *iconRegister);
};
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