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#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "SpringTile.h"
SpringTile::SpringTile(int id, int liquidTileId) : Tile(id, Material::water)
{
this->liquidTileId = liquidTileId;
this->setTicking(true);
}
void SpringTile::onPlace(Level *level, int x, int y, int z)
{
Tile::onPlace(level, x, y, z);
if (level->isEmptyTile(x-1, y, z)) level->setTile(x-1, y, z, liquidTileId);
if (level->isEmptyTile(x+1, y, z)) level->setTile(x+1, y, z, liquidTileId);
if (level->isEmptyTile(x, y, z-1)) level->setTile(x, y, z-1, liquidTileId);
if (level->isEmptyTile(x, y, z+1)) level->setTile(x, y, z+1, liquidTileId);
}
void SpringTile::tick(Level *level, int x, int y, int z, Random *random)
{
Tile::tick(level, x, y, z, random);
if (level->isEmptyTile(x-1, y, z)) level->setTile(x-1, y, z, liquidTileId);
if (level->isEmptyTile(x+1, y, z)) level->setTile(x+1, y, z, liquidTileId);
if (level->isEmptyTile(x, y, z-1)) level->setTile(x, y, z-1, liquidTileId);
if (level->isEmptyTile(x, y, z+1)) level->setTile(x, y, z+1, liquidTileId);
}
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