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#pragma once
using namespace std;
#include "Item.h"
class ShearsItem : public Item
{
public:
ShearsItem(int itemId);
virtual bool mineBlock(shared_ptr<ItemInstance> itemInstance, Level *level, int tile, int x, int y, int z, shared_ptr<LivingEntity> owner);
virtual bool canDestroySpecial(Tile *tile);
virtual float getDestroySpeed(shared_ptr<ItemInstance> itemInstance, Tile *tile);
};
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