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using namespace std;
#include "stdafx.h"
#include "Item.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "ItemInstance.h"
#include "SeedItem.h"
SeedItem::SeedItem(int id, int resultId, int targetLand) : Item(id)
{
this->resultId = resultId;
this->targetLand = targetLand;
}
bool SeedItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly)
{
// 4J-PB - Adding a test only version to allow tooltips to be displayed
if (face != 1) return false;
if (!player->mayUseItemAt(x, y, z, face, instance) || !player->mayUseItemAt(x, y + 1, z, face, instance)) return false;
int targetType = level->getTile(x, y, z);
if (targetType == targetLand && level->isEmptyTile(x, y + 1, z))
{
if(!bTestUseOnOnly)
{
level->setTileAndUpdate(x, y + 1, z, resultId);
instance->count--;
}
return true;
}
return false;
}
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