1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
|
#pragma once
#include "Tile.h"
class RedlightTile : public Tile
{
private:
bool isLit;
public:
RedlightTile(int id, bool isLit);
virtual void registerIcons(IconRegister *iconRegister);
virtual void onPlace(Level *level, int x, int y, int z);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual int cloneTileId(Level *level, int x, int y, int z);
};
|