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// package net.minecraft.world.item.crafting;
//
// import net.minecraft.world.inventory.CraftingContainer;
// import net.minecraft.world.item.ItemInstance;
#pragma once
#include "CraftingContainer.h"
#define RECIPE_TYPE_2x2 0
#define RECIPE_TYPE_3x3 1
class Recipy
{
public:
enum _eGroupType
{
eGroupType_First=0,
eGroupType_Structure=0,
eGroupType_Tool,
eGroupType_Food,
eGroupType_Armour,
eGroupType_Mechanism,
eGroupType_Transport,
eGroupType_Decoration,
eGroupType_Max
}
eGroupType; // to class the item produced by the recipe
// 4J-PB - we'll classing an ingredient ID with a different aux value as a different IngID AuxVal pair
typedef struct
{
int iIngC;
int iType; // Can be a 2x2 or a 3x3. Inventory crafting can only make a 2x2.
int *iIngIDA;
int *iIngValA;
int *iIngAuxValA;
Recipy *pRecipy;
bool bCanMake[XUSER_MAX_COUNT];
unsigned int *uiGridA; // hold the layout of the recipe (id | auxval<<24)
unsigned short usBitmaskMissingGridIngredients[XUSER_MAX_COUNT]; // each bit set means we don't have that grid ingredient
}
INGREDIENTS_REQUIRED;
~Recipy() {}
virtual bool matches(shared_ptr<CraftingContainer> craftSlots, Level *level) = 0;
virtual shared_ptr<ItemInstance> assemble(shared_ptr<CraftingContainer> craftSlots) = 0;
virtual int size() = 0;
virtual const ItemInstance *getResultItem() = 0;
virtual const int getGroup() = 0;
// 4J-PB
virtual bool reqs(int iRecipe) = 0;
virtual void reqs(INGREDIENTS_REQUIRED *pIngReq) = 0;
};
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