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#pragma once
#include "ChunkSource.h"
#include "LevelChunk.h"
#include "EmptyLevelChunk.h"
#include "ChunkStorage.h"
class ProgressListener;
class ReadOnlyChunkCache : public ChunkSource
{
private:
static const int LEN = 16;
static const int LEN_MASK = LEN - 1;
LevelChunkArray chunks;
Level *level;
ChunkStorage *storage;
public:
ReadOnlyChunkCache(Level *level, ChunkStorage *storage);
virtual ~ReadOnlyChunkCache();
virtual bool hasChunk(int x, int z);
byteArray emptyPixels;
virtual LevelChunk *create(int x, int z);
virtual LevelChunk *getChunk(int x, int z);
private:
LevelChunk *load(int x, int z); // 4J - TODO - was synchronized
public:
virtual void postProcess(ChunkSource *parent, int x, int z);
virtual bool save(bool force, ProgressListener *progressListener);
virtual bool tick();
virtual bool shouldSave();
virtual wstring gatherStats();
virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
};
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