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#pragma once
#include "Enchantment.h"
class ProtectionEnchantment : public Enchantment
{
public:
static const int ALL = 0;
static const int FIRE = 1;
static const int FALL = 2;
static const int EXPLOSION = 3;
static const int PROJECTILE = 4;
private:
static const int names[];
static const int minCost[];
static const int levelCost[];
static const int levelCostSpan[];
public:
const int type;
ProtectionEnchantment(int id, int frequency, int type);
virtual int getMinCost(int level);
virtual int getMaxCost(int level);
virtual int getMaxLevel();
virtual int getDamageProtection(int level, DamageSource *source);
virtual int getDescriptionId();
virtual bool isCompatibleWith(Enchantment *other) const;
static int getFireAfterDampener(shared_ptr<Entity> entity, int time);
static double getExplosionKnockbackAfterDampener(shared_ptr<Entity> entity, double power);
};
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