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#pragma once
#include "Goal.h"
class OzelotAttackGoal : public Goal
{
private:
Level *level;
Mob *mob;
weak_ptr<Mob> target;
int attackTime;
float speed;
bool trackTarget;
public:
OzelotAttackGoal(Mob *mob);
virtual bool canUse();
virtual bool canContinueToUse();
virtual void stop();
virtual void tick();
// 4J Added override to update ai elements when loading entity from schematics
virtual void setLevel(Level *level) { this->level = level; }
};
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