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#include "stdafx.h"
#include "MushroomIslandBiome.h"
#include "BiomeDecorator.h"
#include "net.minecraft.world.entity.animal.h"
#include "net.minecraft.world.level.tile.h"
MushroomIslandBiome::MushroomIslandBiome(int id) : Biome(id)
{
decorator->treeCount = -100;
decorator->flowerCount = -100;
decorator->grassCount = -100;
decorator->mushroomCount = 1;
decorator->hugeMushrooms = 1;
topMaterial = static_cast<byte>(Tile::mycel_Id);
enemies.clear();
friendlies.clear();
friendlies_chicken.clear(); // 4J added
friendlies_wolf.clear(); // 4J added
waterFriendlies.clear();
friendlies_mushroomcow.push_back(new MobSpawnerData(eTYPE_MUSHROOMCOW, 8, 4, 8)); // 4J moved to own category
}
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