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#pragma once
#include "Feature.h"
#include "Material.h"
class WeighedTreasure;
class MonsterRoomFeature : public Feature
{
private:
static const int TREASURE_ITEMS_COUNT = 15;
static WeighedTreasure *monsterRoomTreasure[TREASURE_ITEMS_COUNT];
public:
virtual bool place(Level *level, Random *random, int x, int y, int z);
private:
wstring randomEntityId(Random *random);
};
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