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#include "stdafx.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.item.alchemy.h"
#include "net.minecraft.world.item.crafting.h"
#include "net.minecraft.world.item.enchantment.h"
#include "net.minecraft.world.level.chunk.h"
#include "net.minecraft.world.level.chunk.storage.h"
#include "net.minecraft.world.level.levelgen.structure.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.level.tile.entity.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.entity.monster.h"
#include "net.minecraft.world.entity.npc.h"
#include "net.minecraft.world.effect.h"
#include "Minecraft.World.h"
#include "..\Minecraft.Client\ServerLevel.h"
#ifdef _DURANGO
#include "DurangoStats.h"
#else
#include "CommonStats.h"
#endif
void MinecraftWorld_RunStaticCtors()
{
// The ordering of these static ctors can be important. If they are within statement blocks then
// DO NOT CHANGE the ordering - 4J Stu
Packet::staticCtor();
{
MaterialColor::staticCtor();
Material::staticCtor();
Tile::staticCtor();
HatchetItem::staticCtor();
PickaxeItem::staticCtor();
ShovelItem::staticCtor();
BlockReplacements::staticCtor();
Biome::staticCtor();
MobEffect::staticCtor();
Item::staticCtor();
FurnaceRecipes::staticCtor();
Recipes::staticCtor();
#ifdef _DURANGO
GenericStats::setInstance(new DurangoStats());
#else
GenericStats::setInstance(new CommonStats());
Stats::staticCtor();
#endif
//Achievements::staticCtor(); // 4J Stu - This is now called from within the Stats::staticCtor()
TileEntity::staticCtor();
EntityIO::staticCtor();
MobCategory::staticCtor();
Item::staticInit();
LevelChunk::staticCtor();
LevelType::staticCtor();
{
StructureFeatureIO::staticCtor();
MineShaftPieces::staticCtor();
StrongholdFeature::staticCtor();
VillagePieces::Smithy::staticCtor();
VillageFeature::staticCtor();
RandomScatteredLargeFeature::staticCtor();
}
}
EnderMan::staticCtor();
PotionBrewing::staticCtor();
Enchantment::staticCtor();
SharedConstants::staticCtor();
ServerLevel::staticCtor();
SparseLightStorage::staticCtor();
CompressedTileStorage::staticCtor();
SparseDataStorage::staticCtor();
McRegionChunkStorage::staticCtor();
Villager::staticCtor();
GameType::staticCtor();
BeaconTileEntity::staticCtor();
}
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