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#include "stdafx.h"
#include "net.minecraft.world.level.levelgen.structure.h"
MineShaftStart::MineShaftStart()
{
// for reflection
}
MineShaftStart::MineShaftStart(Level *level, Random *random, int chunkX, int chunkZ) : StructureStart(chunkX, chunkZ)
{
MineShaftPieces::MineShaftRoom *mineShaftRoom = new MineShaftPieces::MineShaftRoom(0, random, (chunkX << 4) + 2, (chunkZ << 4) + 2);
pieces.push_back(mineShaftRoom);
mineShaftRoom->addChildren(mineShaftRoom, &pieces, random);
calculateBoundingBox();
moveBelowSeaLevel(level, random, 10);
}
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