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#pragma once
#include "LiquidTile.h"
class Random;
class LiquidTileDynamic : public LiquidTile
{
friend class Tile;
private:
// 4J Added
typedef struct _LiquidTickData
{
Level *level;
int x, y, z;
Random *random;
_LiquidTickData(Level *level, int x, int y, int z, Random *random)
: level(level), x(x), y(y), z(z), random(random)
{
}
} LiquidTickData;
deque<LiquidTickData> m_tilesToTick; // For an iterative version of instatick
bool m_iterativeInstatick;
protected:
LiquidTileDynamic(int id, Material *material);
virtual ~LiquidTileDynamic();
private:
void setStatic(Level *level, int x, int y, int z);
int maxCount;
public:
virtual bool isPathfindable(LevelSource *level, int x, int y, int z);
private:
// 4J Added
void iterativeTick(Level *level, int x, int y, int z, Random *random);
void mainTick(Level *level, int x, int y, int z, Random *random);
public:
void tick(Level *level, int x, int y, int z, Random *random);
private:
void trySpreadTo(Level *level, int x, int y, int z, int neighbor);
bool *result;
int *dist;
private:
int getSlopeDistance(Level *level, int x, int y, int z, int pass, int from);
bool *getSpread(Level *level, int x, int y, int z);
bool isWaterBlocking(Level *level, int x, int y, int z);
protected:
int getHighest(Level *level, int x, int y, int z, int current);
private:
bool canSpreadTo(Level *level, int x, int y, int z);
public:
void onPlace(Level *level, int x, int y, int z);
bool canInstantlyTick();
};
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