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#pragma once
using namespace std;
class GameType;
class LevelSummary
{
const wstring levelId;
const wstring levelName;
const int64_t lastPlayed;
const int64_t sizeOnDisk;
const bool requiresConversion;
GameType *gameMode;
const bool hardcore;
const bool _hasCheats;
public:
LevelSummary(const wstring& levelId, const wstring& levelName, int64_t lastPlayed, int64_t sizeOnDisk, GameType *gameMode, bool requiresConversion, bool hardcore, bool hasCheats);
wstring getLevelId();
wstring getLevelName();
int64_t getSizeOnDisk();
bool isRequiresConversion();
int64_t getLastPlayed();
int compareTo(LevelSummary *rhs);
GameType *getGameMode();
bool isHardcore();
bool hasCheats();
};
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