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#pragma once
using namespace std;
#include "LevelStorage.h"
class ConsoleSaveFile;
class LevelStorageProfilerDecorator : public LevelStorage
{
private:
/* final */ LevelStorage *capsulated;
public:
virtual ConsoleSaveFile *getSaveFile() { return capsulated->getSaveFile(); }
public:
LevelStorageProfilerDecorator(LevelStorage *capsulated);
LevelData *prepareLevel();
void checkSession();
ChunkStorage *createChunkStorage(Dimension *dimension);
void saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players);
void saveLevelData(LevelData *levelData);
PlayerIO *getPlayerIO();
void closeAll();
ConsoleSavePath getDataFile(const wstring& id);
wstring getLevelId();
};
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