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#include "stdafx.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.chunk.storage.h"
#include "net.minecraft.world.level.dimension.h"
#include "LevelStorageProfilerDecorator.h"
#include "ConsoleSaveFileIO.h"
LevelStorageProfilerDecorator::LevelStorageProfilerDecorator(LevelStorage *capsulated) : capsulated ( capsulated )
{
}
LevelData *LevelStorageProfilerDecorator::prepareLevel()
{
return capsulated->prepareLevel();
}
void LevelStorageProfilerDecorator::checkSession() // throws LevelConflictException
{
capsulated->checkSession();
}
ChunkStorage *LevelStorageProfilerDecorator::createChunkStorage(Dimension *dimension)
{
return new ChunkStorageProfilerDecorator(capsulated->createChunkStorage(dimension));
}
void LevelStorageProfilerDecorator::saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players)
{
capsulated->saveLevelData(levelData, players);
}
void LevelStorageProfilerDecorator::saveLevelData(LevelData *levelData)
{
capsulated->saveLevelData(levelData);
}
PlayerIO *LevelStorageProfilerDecorator::getPlayerIO()
{
return capsulated->getPlayerIO();
}
void LevelStorageProfilerDecorator::closeAll()
{
capsulated->closeAll();
}
ConsoleSavePath LevelStorageProfilerDecorator::getDataFile(const wstring& id)
{
return capsulated->getDataFile(id);
}
wstring LevelStorageProfilerDecorator::getLevelId()
{
return capsulated->getLevelId();
}
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