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#pragma once
#include "Tile.h"
class Random;
class Level;
class FallingTile;
class HeavyTile : public Tile
{
public:
static bool instaFall;
HeavyTile(int type, bool isSolidRender = true);
HeavyTile(int type, Material *material, bool isSolidRender = true);
virtual void onPlace(Level *level, int x, int y, int z);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual void tick(Level *level, int x, int y, int z, Random *random);
private:
void checkSlide(Level *level, int x, int y, int z);
protected:
virtual void falling(shared_ptr<FallingTile> entity);
public:
virtual int getTickDelay(Level *level);
static bool isFree(Level *level, int x, int y, int z);
virtual void onLand(Level *level, int xt, int yt, int zt, int data);
};
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