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#include "stdafx.h"
#include "net.minecraft.world.h"
#include "HayBlockTile.h"
HayBlockTile::HayBlockTile(int id) : RotatedPillarTile(id, Material::grass)
{
}
int HayBlockTile::getRenderShape()
{
return SHAPE_TREE;
}
Icon *HayBlockTile::getTypeTexture(int type)
{
return icon;
}
void HayBlockTile::registerIcons(IconRegister *iconRegister)
{
iconTop = iconRegister->registerIcon(getIconName() + L"_top");
icon = iconRegister->registerIcon(getIconName() + L"_side");
}
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