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#include "stdafx.h"
#include "GravelTile.h"
#include "net.minecraft.world.item.h"
GravelTile::GravelTile(int type) : HeavyTile(type)
{
}
int GravelTile::getResource(int data, Random *random, int playerBonusLevel)
{
if (playerBonusLevel > 3) playerBonusLevel = 3;
if (random->nextInt(10 - playerBonusLevel * 3) == 0) return Item::flint->id;
return id;
}
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