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#pragma once
#include "Tile.h"
class Level;
class ChunkRebuildData;
class GrassTile : public Tile
{
friend class Tile;
friend class ChunkRebuildData;
private:
Icon *iconTop;
Icon *iconSnowSide;
Icon *iconSideOverlay;
public:
static const int MIN_BRIGHTNESS = 4;
protected:
GrassTile(int id);
public:
virtual Icon *getTexture(int face, int data);
virtual Icon *getTexture(LevelSource *level, int x, int y, int z, int face);
void registerIcons(IconRegister *iconRegister);
virtual int getColor() const;
virtual int getColor(int auxData);
virtual int getColor(LevelSource *level, int x, int y, int z);
virtual int getColor(LevelSource *level, int x, int y, int z, int data); // 4J added
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual int getResource(int data, Random *random, int playerBonusLevel);
static Icon *getSideTextureOverlay();
// 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing
virtual bool shouldTileTick(Level *level, int x,int y,int z);
};
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