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path: root/Minecraft.World/GameRules.h
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#pragma once

class GameRules
{
private:
	class GameRule
	{
	private:
		wstring value;
		bool booleanValue;
		int intValue;
		double doubleValue;

	public:
		GameRule(const wstring &startValue);

		void set(const wstring &newValue);
		wstring get();
		bool getBoolean();
		int getInt();
		double getDouble();
	};

public:
	// 4J: Originally strings
	// default rules
	static const int RULE_DOFIRETICK;
	static const int RULE_MOBGRIEFING;
	static const int RULE_KEEPINVENTORY;
	static const int RULE_DOMOBSPAWNING;
	static const int RULE_DOMOBLOOT;
	static const int RULE_DOTILEDROPS;
	static const int RULE_COMMANDBLOCKOUTPUT;
	static const int RULE_NATURAL_REGENERATION;
	static const int RULE_DAYLIGHT;

public:
	GameRules() = default;
	~GameRules() = default;

	bool getBoolean(const int rule);
};