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#pragma once
class GameRules
{
private:
class GameRule
{
private:
wstring value;
bool booleanValue;
int intValue;
double doubleValue;
public:
GameRule(const wstring &startValue);
void set(const wstring &newValue);
wstring get();
bool getBoolean();
int getInt();
double getDouble();
};
public:
// 4J: Originally strings
// default rules
static const int RULE_DOFIRETICK;
static const int RULE_MOBGRIEFING;
static const int RULE_KEEPINVENTORY;
static const int RULE_DOMOBSPAWNING;
static const int RULE_DOMOBLOOT;
static const int RULE_DOTILEDROPS;
static const int RULE_COMMANDBLOCKOUTPUT;
static const int RULE_NATURAL_REGENERATION;
static const int RULE_DAYLIGHT;
public:
GameRules() = default;
~GameRules() = default;
bool getBoolean(const int rule);
};
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