blob: b22b8b39659ac076840aa0686adc86fbdfe6a1ef (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
|
#include "stdafx.h"
#include "net.minecraft.world.level.levelgen.feature.h"
#include "net.minecraft.world.level.biome.h"
#include "net.minecraft.world.entity.animal.h"
#include "net.minecraft.world.entity.h"
#include "ForestBiome.h"
ForestBiome::ForestBiome(int id) : Biome(id)
{
friendlies_wolf.push_back(new MobSpawnerData(eTYPE_WOLF, 5, 4, 4)); // 4J - moved to their own category
decorator->treeCount = 10;
decorator->grassCount = 2;
}
Feature *ForestBiome::getTreeFeature(Random *random)
{
if (random->nextInt(5) == 0)
{
return new BirchFeature(false); // 4J used to return member birchTree, now returning newly created object so that caller can be consistently resposible for cleanup
}
if (random->nextInt(10) == 0)
{
return new BasicTree(false); // 4J used to return member fancyTree, now returning newly created object so that caller can be consistently resposible for cleanup
}
return new TreeFeature(false); // 4J used to return member normalTree, now returning newly created object so that caller can be consistently resposible for cleanup
}
|