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#pragma once
#include "Item.h"
class Player;
class Level;
class FoodItem : public Item
{
public:
static const int EAT_DURATION = static_cast<int>(20 * 1.6);
private:
const int nutrition;
const float saturationModifier;
const bool m_isMeat;
bool canAlwaysEat;
int effectId;
int effectDurationSeconds;
int effectAmplifier;
float effectProbability;
void _init();
public:
FoodItem(int id, int nutrition, float saturationMod, bool isMeat);
FoodItem(int id, int nutrition, bool isMeat);
virtual shared_ptr<ItemInstance> useTimeDepleted(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player);
protected:
virtual void addEatEffect(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player);
public:
virtual int getUseDuration(shared_ptr<ItemInstance> itemInstance);
virtual UseAnim getUseAnimation(shared_ptr<ItemInstance> itemInstance);
virtual shared_ptr<ItemInstance> use(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player);
int getNutrition();
float getSaturationModifier();
bool isMeat();
FoodItem *setEatEffect(int id, int durationInSecods, int amplifier, float effectProbability);
FoodItem *setCanAlwaysEat();
// 4J Added
bool canEat(shared_ptr<Player> player);
};
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