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#pragma once
class FoodConstants
{
public:
static const int MAX_FOOD;
static const float MAX_SATURATION;
static const float START_SATURATION;
static const float SATURATION_FLOOR;
// this value modifies how quickly food is dropped
static const float EXHAUSTION_DROP;
// number of game ticks to change health because of food
static const int HEALTH_TICK_COUNT;
static const int HEAL_LEVEL;
static const int STARVE_LEVEL;
// some saturation guidelines
static const float FOOD_SATURATION_POOR;
static const float FOOD_SATURATION_LOW;
static const float FOOD_SATURATION_NORMAL;
static const float FOOD_SATURATION_GOOD;
static const float FOOD_SATURATION_MAX;
static const float FOOD_SATURATION_SUPERNATURAL;
// some exhaustion guidelines
static const float EXHAUSTION_HEAL;
static const float EXHAUSTION_JUMP;
static const float EXHAUSTION_SPRINT_JUMP;
static const float EXHAUSTION_MINE;
static const float EXHAUSTION_ATTACK;
static const float EXHAUSTION_DAMAGE;
static const float EXHAUSTION_WALK;
static const float EXHAUSTION_SPRINT;
static const float EXHAUSTION_SWIM;
};
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