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#pragma once
#include "Tile.h"
class FlowerPotTile : public Tile
{
public:
static const int TYPE_FLOWER_RED = 1;
static const int TYPE_FLOWER_YELLOW = 2;
static const int TYPE_SAPLING_DEFAULT = 3;
static const int TYPE_SAPLING_EVERGREEN = 4;
static const int TYPE_SAPLING_BIRCH = 5;
static const int TYPE_SAPLING_JUNGLE = 6;
static const int TYPE_MUSHROOM_RED = 7;
static const int TYPE_MUSHROOM_BROWN = 8;
static const int TYPE_CACTUS = 9;
static const int TYPE_DEAD_BUSH = 10;
static const int TYPE_FERN = 11;
FlowerPotTile(int id);
void updateDefaultShape();
bool isSolidRender(bool isServerLevel = false);
int getRenderShape();
bool isCubeShaped();
bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false);
int cloneTileId(Level *level, int x, int y, int z);
int cloneTileData(Level *level, int x, int y, int z);
bool useOwnCloneData();
bool mayPlace(Level *level, int x, int y, int z);
void neighborChanged(Level *level, int x, int y, int z, int type);
using Tile::spawnResources;
void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel);
int getResource(int data, Random *random, int playerBonusLevel);
static shared_ptr<ItemInstance> getItemFromType(int type);
static int getTypeFromItem(shared_ptr<ItemInstance> item);
};
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