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#include "stdafx.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.entity.ai.control.h"
#include "net.minecraft.world.entity.ai.navigation.h"
#include "FloatGoal.h"
FloatGoal::FloatGoal(Mob *mob)
{
this->mob = mob;
setRequiredControlFlags(Control::JumpControlFlag);
mob->getNavigation()->setCanFloat(true);
}
bool FloatGoal::canUse()
{
return (mob->isInWater() || mob->isInLava());
}
void FloatGoal::tick()
{
if (mob->getRandom()->nextFloat() < 0.8f) mob->getJumpControl()->jump();
}
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