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#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.entity.boss.enderdragon.h"
#include "EnderCrystal.h"
#include "DamageSource.h"
void EnderCrystal::_init(Level *level)
{
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
// the derived version of the function is called
this->defineSynchedData();
blocksBuilding = true;
setSize(2.0f, 2.0f);
heightOffset = bbHeight / 2.0f;
life = MAX_LIFE;
time = random->nextInt(100000);
}
EnderCrystal::EnderCrystal(Level *level) : Entity( level )
{
_init(level);
}
EnderCrystal::EnderCrystal(Level *level, double x, double y, double z) : Entity( level )
{
_init(level);
setPos(x, y, z);
}
bool EnderCrystal::makeStepSound()
{
return false;
}
void EnderCrystal::defineSynchedData()
{
entityData->define(DATA_REMAINING_LIFE, life);
}
void EnderCrystal::tick()
{
xo = x;
yo = y;
zo = z;
time++;
entityData->set(DATA_REMAINING_LIFE, life);
// Don't set the tile directly on the client, as this can end up in the updatesToReset queue in the MultiPlayerLevel, and the perpetually end up removing/adding these fire tiles causing timing
// glitches from the lighting changes requried.
if (!level->isClientSide)
{
int xt = Mth::floor(x);
int yt = Mth::floor(y);
int zt = Mth::floor(z);
if (level->getTile(xt, yt, zt) != Tile::fire_Id)
{
level->setTileAndUpdate(xt, yt, zt, Tile::fire_Id);
}
}
}
void EnderCrystal::addAdditonalSaveData(CompoundTag *tag)
{
}
void EnderCrystal::readAdditionalSaveData(CompoundTag *tag)
{
}
float EnderCrystal::getShadowHeightOffs()
{
return 0;
}
bool EnderCrystal::isPickable()
{
return true;
}
bool EnderCrystal::hurt(DamageSource *source, float damage)
{
if (isInvulnerable()) return false;
// 4J-PB - if the owner of the source is the enderdragon, then ignore it (where the dragon's fireball hits an endercrystal)
if ( source->getEntity() != nullptr && source->getEntity()->instanceof(eTYPE_ENDERDRAGON) )
{
return false;
}
if (!removed && !level->isClientSide)
{
life = 0;
if (life <= 0)
{
remove();
if (!level->isClientSide)
{
level->explode(nullptr, x, y, z, 6, true);
vector<shared_ptr<Entity> > entities = level->getAllEntities();
shared_ptr<EnderDragon> dragon = nullptr;
for ( auto& e : entities )
{
dragon = dynamic_pointer_cast<EnderDragon>(e);
if ( dragon )
{
dragon->handleCrystalDestroyed(source);
break;
}
}
}
}
}
return true;
}
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