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#include "stdafx.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.entity.player.h"
#include "EmptyMapItem.h"
EmptyMapItem::EmptyMapItem(int id) : ComplexItem(id)
{
}
shared_ptr<ItemInstance> EmptyMapItem::use(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
{
//shared_ptr<ItemInstance> map = shared_ptr<ItemInstance>( new ItemInstance(Item::map, 1, level->getFreeAuxValueFor(L"map")) );
//String id = "map_" + map.getAuxValue();
//MapItemSavedData data = new MapItemSavedData(id);
//level.setSavedData(id, data);
//data.scale = 0;
//int scale = MapItemSavedData.MAP_SIZE * 2 * (1 << data.scale);
//data.x = (int) (Math.round(player.x / scale) * scale);
//data.z = (int) (Math.round(player.z / scale) * scale);
//data.dimension = (byte) level.dimension.id;
//data.setDirty();
shared_ptr<ItemInstance> map = std::make_shared<ItemInstance>(Item::map, 1, -1);
Item::map->onCraftedBy(map, level, player);
itemInstance->count--;
if (itemInstance->count <= 0)
{
return map;
}
else
{
if (!player->inventory->add(map->copy()))
{
player->drop(map);
}
}
return itemInstance;
}
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