blob: 61c6ef58623147b87f83a28a4755ab8b174f5ecd (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
|
#pragma once
class Direction
{
public:
static const int UNDEFINED = -1;
static const int SOUTH = 0;
static const int WEST = 1;
static const int NORTH = 2;
static const int EAST = 3;
static const int STEP_X[];
static const int STEP_Z[];
static const wstring NAMES[];;
// for [direction] it gives [tile-face]
static int DIRECTION_FACING[];
// for [facing] it gives [direction]
static int FACING_DIRECTION[];
// for [direction] it gives [opposite direction]
static int DIRECTION_OPPOSITE[];
// for [direction] it gives [90 degrees clockwise direction]
static int DIRECTION_CLOCKWISE[];
// for [direction] it gives [90 degrees counter-clockwise direction]
static int DIRECTION_COUNTER_CLOCKWISE[];
// for [direction][world-facing] it gives [tile-facing]
static int RELATIVE_DIRECTION_FACING[4][6];
static int getDirection(double xd, double zd);
static int getDirection(int x0, int z0, int x1, int z1);
};
|