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path: root/Minecraft.World/DefaultGameModeCommand.cpp
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#include "stdafx.h"
#include "net.minecraft.commands.h"
#include "DefaultGameModeCommand.h"

EGameCommand DefaultGameModeCommand::getId()
{
	return eGameCommand_DefaultGameMode;
}

void DefaultGameModeCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
{
	//if (args.length > 0) {
	//	GameType newMode = getModeForString(source, args[0]);
	//	doSetGameType(newMode);

	//	logAdminAction(source, "commands.defaultgamemode.success", ChatMessageComponent.forTranslation("gameMode." + newMode.getName()));

	//	return;
	//}

	//throw new UsageException("commands.defaultgamemode.usage");
}

void DefaultGameModeCommand::doSetGameType(GameType *newGameType)
{
	//MinecraftServer minecraftServer = MinecraftServer.getInstance();
	//minecraftServer.setDefaultGameMode(newGameType);

	//if (minecraftServer.getForceGameType()) {
	//	for (ServerPlayer player : MinecraftServer.getInstance().getPlayers().players) {
	//		player.setGameMode(newGameType);
	//		player.fallDistance = 0; // reset falldistance so flying people do not die :P
	//	}
	//}
}