1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
|
#pragma once
// 4J Stu - Based loosely on the Java versions
#include "CommandsEnum.h"
#include "ChatPacket.h"
class AdminLogCommand;
class CommandSender;
class ServerPlayer;
class Command
{
public:
// commands such as "help" and "emote"
static const int LEVEL_ALL = 0;
// commands such as "mute"
static const int LEVEL_MODERATORS = 1;
// commands such as "seed", "tp", "spawnpoint" and "give"
static const int LEVEL_GAMEMASTERS = 2;
// commands such as "whitelist", "ban", etc
static const int LEVEL_ADMINS = 3;
// commands such as "stop", "save-all", etc
static const int LEVEL_OWNERS = 4;
private:
static AdminLogCommand *logger;
public:
virtual EGameCommand getId() = 0;
virtual int getPermissionLevel();
virtual void execute(shared_ptr<CommandSender> source, byteArray commandData) = 0;
virtual bool canExecute(shared_ptr<CommandSender> source);
static void logAdminAction(shared_ptr<CommandSender> source, ChatPacket::EChatPacketMessage messageType, const wstring& message = L"", int customData = -1, const wstring& additionalMessage = L"");
static void logAdminAction(shared_ptr<CommandSender> source, int type, ChatPacket::EChatPacketMessage messageType, const wstring& message = L"", int customData = -1, const wstring& additionalMessage = L"");
static void setLogger(AdminLogCommand *logger);
protected:
shared_ptr<ServerPlayer> getPlayer(PlayerUID playerId);
};
|