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#pragma once
using namespace std;
#include "Packet.h"
class Level;
// 4J Added this packet so that when a player initially joins the game we just need to send them the area of chunks
// around them rather than one packet for each chunk
class ChunkVisibilityAreaPacket : public Packet, public enable_shared_from_this<ChunkVisibilityAreaPacket>
{
public:
int m_minX, m_maxX, m_minZ, m_maxZ;
private:
//int size;
public:
ChunkVisibilityAreaPacket();
ChunkVisibilityAreaPacket(int minX, int maxX, int minZ, int maxZ);
virtual void read(DataInputStream *dis);
virtual void write(DataOutputStream *dos);
virtual void handle(PacketListener *listener);
virtual int getEstimatedSize();
public:
static shared_ptr<Packet> create() { return std::make_shared<ChunkVisibilityAreaPacket>(); }
virtual int getId() { return 155; }
};
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