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path: root/Minecraft.World/BottleItem.cpp
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#include "stdafx.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.material.h"
#include "net.minecraft.world.item.h"
#include "BottleItem.h"

BottleItem::BottleItem(int id) : Item(id)
{
}

Icon *BottleItem::getIcon(int auxValue)
{
	return Item::potion->getIcon(0);
}

shared_ptr<ItemInstance> BottleItem::use(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
{
	HitResult *hr = getPlayerPOVHitResult(level, player, true);
	if (hr == nullptr) return itemInstance;

	if (hr->type == HitResult::TILE)
	{
		int xt = hr->x;
		int yt = hr->y;
		int zt = hr->z;
		delete hr;

		if (!level->mayInteract(player, xt, yt, zt, 0))
		{
			return itemInstance;
		}
		if (!player->mayUseItemAt(xt, yt, zt, hr->f, itemInstance))
		{
			return itemInstance;
		}
		if (level->getMaterial(xt, yt, zt) == Material::water)
		{
			itemInstance->count--;
			if (itemInstance->count <= 0)
			{
				return std::make_shared<ItemInstance>(static_cast<Item *>(Item::potion));
			}
			else
			{
				if (!player->inventory->add(std::make_shared<ItemInstance>(static_cast<Item *>(Item::potion))))
				{
					player->drop(std::make_shared<ItemInstance>(Item::potion_Id, 1, 0));
				}
			}
		}
	}
	else
	{
		delete hr;
	}

	return itemInstance;
}

// 4J-PB - added to allow tooltips
bool BottleItem::TestUse(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
{
	HitResult *hr = getPlayerPOVHitResult(level, player, true);
	if (hr == nullptr) return false;

	if (hr->type == HitResult::TILE)
	{
		int xt = hr->x;
		int yt = hr->y;
		int zt = hr->z;
		delete hr;

		if (!level->mayInteract(player, xt, yt, zt, 0))
		{
			return false;
		}
		if (!player->mayUseItemAt(xt, yt, zt, hr->f, itemInstance))
		{
			return false;
		}
		if (level->getMaterial(xt, yt, zt) == Material::water)
		{
			return true;
		}
	}
	else
	{
		delete hr;
	}

	return false;
}

void BottleItem::registerIcons(IconRegister *iconRegister)
{
	// We reuse another texture.
}