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path: root/Minecraft.World/BeachBiome.cpp
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#include "stdafx.h"
#include "net.minecraft.world.level.tile.h"
#include "BiomeDecorator.h"
#include "BeachBiome.h"

BeachBiome::BeachBiome(int id) : Biome(id)
{
	// remove default mob spawn settings
	friendlies.clear();
	friendlies_chicken.clear();	// 4J added
	topMaterial = static_cast<byte>(Tile::sand_Id);
	material = static_cast<byte>(Tile::sand_Id);

	decorator->treeCount = -999;
	decorator->deadBushCount = 0;
	decorator->reedsCount = 0;
	decorator->cactusCount = 0;
}