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#pragma once
#include "Tile.h"
class BasePressurePlateTile : public Tile
{
private:
wstring texture;
protected:
BasePressurePlateTile(int id, const wstring &tex, Material *material);
public:
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>());
protected:
virtual void updateShape(int data);
public:
virtual int getTickDelay(Level *level);
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool blocksLight();
virtual bool isCubeShaped();
virtual bool isPathfindable(LevelSource *level, int x, int y, int z);
virtual bool mayPlace(Level *level, int x, int y, int z);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
protected:
virtual void checkPressed(Level *level, int x, int y, int z, int oldSignal);
virtual AABB *getSensitiveAABB(int x, int y, int z);
public:
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
protected:
virtual void updateNeighbours(Level *level, int x, int y, int z);
public:
virtual int getSignal(LevelSource *level, int x, int y, int z, int dir);
virtual int getDirectSignal(LevelSource *level, int x, int y, int z, int dir);
virtual bool isSignalSource();
virtual void updateDefaultShape();
virtual int getPistonPushReaction();
protected:
virtual int getSignalStrength(Level *level, int x, int y, int z) = 0;
virtual int getSignalForData(int data) = 0;
virtual int getDataForSignal(int signal) = 0;
public:
virtual void registerIcons(IconRegister *iconRegister);
};
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