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path: root/Minecraft.World/AbstractProjectileDispenseBehavior.cpp
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#include "stdafx.h"

#include "AbstractProjectileDispenseBehavior.h"
#include "DispenserTile.h"
#include "Projectile.h"
#include "Level.h"
#include "LevelEvent.h"
#include "ItemInstance.h"

shared_ptr<ItemInstance> AbstractProjectileDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome)
{
	Level *world = source->getWorld();
	if ( world->countInstanceOf(eTYPE_PROJECTILE, false) >= Level::MAX_DISPENSABLE_PROJECTILES )
	{
		return DefaultDispenseItemBehavior::execute(source, dispensed, outcome);
	}

	Position *position = DispenserTile::getDispensePosition(source);
	FacingEnum *facing = DispenserTile::getFacing(source->getData());

	shared_ptr<Projectile> projectile = getProjectile(world, position);

	delete position;

	projectile->shoot(facing->getStepX(), facing->getStepY() + .1f, facing->getStepZ(), getPower(), getUncertainty());
	world->addEntity(dynamic_pointer_cast<Entity>(projectile));

	dispensed->remove(1);
	return dispensed;
}

void AbstractProjectileDispenseBehavior::playSound(BlockSource *source, eOUTCOME outcome)
{
	if (outcome != LEFT_ITEM)
	{
		source->getWorld()->levelEvent(LevelEvent::SOUND_LAUNCH, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0);
	}
}

float AbstractProjectileDispenseBehavior::getUncertainty()
{
	return 6.0f;
}

float AbstractProjectileDispenseBehavior::getPower()
{
	return 1.1f;
}