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#pragma once
#include <memory>
#include <mutex>
#include <queue>
#include <string>
#include <vector>
#include "..\..\Minecraft.World\ArrayWithLength.h"
#include "..\..\Minecraft.World\CommandsEnum.h"
class GameType;
class ServerPlayer;
class CommandSender;
namespace ServerRuntime
{
class ServerCliRegistry;
/**
* **CLI execution engine**
*
* Handles parsing, command dispatch, completion suggestions, and server-side helpers.
* 解析・実行・補完エンジン
*/
class ServerCliEngine
{
public:
ServerCliEngine();
~ServerCliEngine();
/**
* **Queue one raw command line**
*
* Called by input thread; execution is deferred to `Poll()`.
* 入力行を実行キューに追加
*/
void EnqueueCommandLine(const std::string &line);
/**
* **Execute queued commands**
*
* Drains pending lines and dispatches them in order.
* キュー済みコマンドを順番に実行
*/
void Poll();
/**
* **Execute one command line immediately**
*
* Parses and dispatches a normalized line to a registered command.
* 1行を直接パースしてコマンド実行
*/
bool ExecuteCommandLine(const std::string &line);
/**
* **Build completion candidates for current line**
*
* Produces command or argument suggestions based on parser context.
* 現在入力に対する補完候補を作成
*/
void BuildCompletions(const std::string &line, std::vector<std::string> *out) const;
void LogInfo(const std::string &message) const;
void LogWarn(const std::string &message) const;
void LogError(const std::string &message) const;
void RequestShutdown() const;
/**
* **List connected players as UTF-8 names**
*
* ここら辺は分けてもいいかも
*/
std::vector<std::string> GetOnlinePlayerNamesUtf8() const;
/**
* **Find a player by UTF-8 name**
*/
std::shared_ptr<ServerPlayer> FindPlayerByNameUtf8(const std::string &name) const;
/**
* **Suggest player-name arguments**
*
* Appends matching player candidates using the given completion prefix.
* プレイヤー名の補完候補
*/
void SuggestPlayers(const std::string &prefix, const std::string &linePrefix, std::vector<std::string> *out) const;
/**
* **Suggest gamemode arguments**
*
* Appends standard gamemode aliases (survival/creative/0/1).
* ゲームモードの補完候補
*/
void SuggestGamemodes(const std::string &prefix, const std::string &linePrefix, std::vector<std::string> *out) const;
/**
* **Parse gamemode token**
*
* Supports names, short aliases, and numeric ids.
* 文字列からゲームモードを解決
*/
GameType *ParseGamemode(const std::string &token) const;
/**
* **Dispatch one Minecraft.World game command**
*
* Uses `Minecraft.World::CommandDispatcher` for actual execution.
* When `sender` is null, an internal console command sender is used.
*
* Minecraft.Worldのコマンドを実行するためのディスパッチャーのラッパー
* 内部でsenderがnullの場合はコンソールコマンド送信者を使用
*/
bool DispatchWorldCommand(EGameCommand command, byteArray commandData, const std::shared_ptr<CommandSender> &sender = nullptr) const;
const ServerCliRegistry &Registry() const;
private:
void RegisterDefaultCommands();
private:
mutable std::mutex m_queueMutex;
std::queue<std::string> m_pendingLines;
std::unique_ptr<ServerCliRegistry> m_registry;
std::shared_ptr<CommandSender> m_consoleSender;
};
}
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