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#pragma once
#include "HumanoidMobRenderer.h"
class VillagerZombieModel;
class Zombie;
class ZombieRenderer : public HumanoidMobRenderer
{
private:
static ResourceLocation ZOMBIE_PIGMAN_LOCATION;
static ResourceLocation ZOMBIE_LOCATION;
static ResourceLocation ZOMBIE_VILLAGER_LOCATION;
HumanoidModel *defaultModel;
VillagerZombieModel *villagerModel;
protected:
HumanoidModel *defaultArmorParts1;
HumanoidModel *defaultArmorParts2;
HumanoidModel *villagerArmorParts1;
HumanoidModel *villagerArmorParts2;
private:
int modelVersion;
public:
ZombieRenderer();
protected:
virtual void createArmorParts();
virtual int prepareArmor(shared_ptr<LivingEntity> _mob, int layer, float a);
public:
virtual void render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> entity);
protected:
virtual void additionalRendering(shared_ptr<LivingEntity> _mob, float a);
private:
virtual void swapArmor(shared_ptr<Zombie> mob);
protected:
virtual void setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a);
};
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