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path: root/Minecraft.Client/ZombieModel.h
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#pragma once
#include "HumanoidModel.h"

class ZombieModel : public HumanoidModel
{
public:
	ZombieModel();

protected:
	ZombieModel(float g, float yOffset, int texWidth, int texHeight);

public:
	ZombieModel(float g, bool isArmor);

	virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim=0);
};